Skip to main content

Command Palette

Search for a command to run...

Wordle heuristics: information theory vs positional frequency vs learned models

Updated
5 min read

Wordle Heuristics: Information Theory vs. Positional Frequency vs. Learned Models

When Wordle exploded in popularity in early 2022, it wasn't just a daily ritual for millions; it became a playground for computer scientists and hobbyist coders. At its core, Wordle is a game of state reduction. You start with a set of 2,315 possible solutions and attempt to prune that tree as quickly as possible.

But how do you choose the "best" word? The answer depends on whether you prioritize mathematical optimality, computational efficiency, or human-like intuition. Let’s break down the three primary heuristics used to solve the game.

1. The Information Theory Approach (Max-Entropy)

The most famous algorithmic approach to Wordle was popularized by Grant Sanderson of 3Blue1Brown. This method treats the game as an information-gathering exercise.

In information theory, we measure the "surprise" or "information content" of an outcome in bits. When you guess a word, you receive a feedback pattern (gray, yellow, or green). Some words are better than others because they partition the remaining set of possible words into more evenly sized groups. A word that splits the remaining 2,000 possibilities into 10 groups of 200 is objectively better than a word that leaves one group of 1,500 and several tiny ones.

  • Pros: Mathematically optimal. It minimizes the expected number of guesses required to reach the solution.
  • Cons: Computationally expensive. Calculating the entropy for every possible guess against every possible solution requires significant processing power, often making it too slow for real-time, on-device calculation without pre-computation.

2. Positional Letter Frequency

If you don't have the compute power to calculate entropy, you can rely on simple statistics. This approach ignores the complex branching of the game tree and focuses on a single question: Which letters are most likely to appear in which positions?

By analyzing the frequency of letters at each index (0 through 4) across the entire dictionary, you can score any word by summing the probabilities of its constituent letters. For example, 'S' is incredibly common at index 0, while 'E' is a powerhouse at index 4.

This heuristic is surprisingly potent. While it lacks the "look-ahead" capability of the entropy model, it consistently achieves a win rate within 93% of the optimal strategy. It is the "good enough" solution that powers many live Wordle helpers.

Here is a simplified Python implementation of a positional scorer:

from collections import Counter

def score_word(word, freq_maps):
    # freq_maps is a list of 5 dictionaries containing letter counts per position
    score = 0
    for i, char in enumerate(word):
        score += freq_maps[i].get(char, 0)
    return score

# Example usage:
# freq_maps = [Counter(words_at_pos_0), Counter(words_at_pos_1), ...]
# candidates = ["crane", "slate", "trace"]
# best_word = max(candidates, key=lambda w: score_word(w, freq_maps))

3. Supervised Learned Models

The third approach moves away from hard-coded heuristics and toward machine learning. By training a model on the history of past Wordle solutions, you can teach an agent to recognize patterns that aren't immediately obvious to a frequency counter.

These models often use reinforcement learning or deep neural networks to predict the next best guess. Unlike the entropy approach, which treats all words as equal mathematical entities, a learned model can incorporate "human" context—such as the fact that Wordle solutions often avoid obscure, archaic vocabulary.

  • Pros: Can adapt to the specific "style" of the Wordle dictionary. It learns to avoid "trap" words (like those ending in -IGHT or -OUND) that often lead to a loss.
  • Cons: Requires a large dataset of successful games to train effectively. It is also a "black box," making it harder to debug why the model chose a specific word compared to the transparent math of the entropy approach.

Which one should you use?

If you are building a solver, the choice depends on your goals:

  1. For pure performance: Use the Max-Entropy approach. It is the gold standard for minimizing the average number of guesses.
  2. For a lightweight, fast tool: Use Positional Frequency. It is easy to implement, requires minimal memory, and provides a high-quality experience for the end-user.
  3. For research and pattern recognition: Use a Learned Model. If you want to explore how AI can mimic human intuition or handle the specific quirks of the Wordle dictionary, this is the most interesting path.

For those interested in the ongoing meta-game, I highly recommend checking out a2zwords.com for their daily analysis posts. They provide excellent breakdowns of how different starting words perform against the daily puzzle, offering a great bridge between theoretical heuristics and the practical reality of the game.

Ultimately, Wordle is a game of balancing information gain against the risk of elimination. Whether you use the cold, hard math of entropy or the statistical intuition of positional frequency, the goal remains the same: narrow the field until only one word remains.